/*
 * Copyright (c) 2013, INTEL CORPORATION
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation and/or
 * other materials provided with the distribution.
 * Neither the name of INTEL CORPORATION nor the names of its contributors may
 * be used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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 */

#pragma once

#if MFX_D3D11_SUPPORT
#include "hw_device.h"

class CD3D11Device: public CHWDevice
{
public:
    // ctor/dtor
    CD3D11Device();
    virtual ~CD3D11Device();
    //
    virtual mfxStatus Init(int nAdapterNum);
    virtual mfxStatus Reset();
    virtual mfxHDL    GetHandle(mfxHandleType type);
    virtual void      Close();

protected:
    CComPtr<ID3D11Device>         m_pD3D11Device;
    CComPtr<ID3D11DeviceContext>  m_pD3D11Ctx;
    CComQIPtr<ID3D11VideoDevice>  m_pDX11VideoDevice;
    CComQIPtr<ID3D11VideoContext> m_pVideoContext;
    CComQIPtr<IDXGIAdapter>       m_pAdapter;
    CComPtr<IDXGIFactory2>        m_pDXGIFactory;
};
#endif //#if MFX_D3D11_SUPPORT
